hi all, i had inspiration to take a couple of hours out of today and learn some opengl basics.
i *know* DRI is working because quake3 runs on this machine with no issues that i know about, along with a whole bunch of other loki games. i compiled gabe's "example1" from his opengl lugod talk, and here's what i was greeted with (it's fatal): p@satan% ./main libGL: trying /usr/X11R6/lib/modules/dri/tdfx_dri.so libGL error: dlopen failed: /usr/X11R6/lib/modules/dri/tdfx_dri.so: undefined symbol: XF86DRICloseFullScreen libGL: trying /usr/X11R6/lib/modules/dri/tdfx_dri.so libGL error: dlopen failed: /usr/X11R6/lib/modules/dri/tdfx_dri.so: undefined symbol: XF86DRICloseFullScreen ./main: relocation error: /usr/X11R6/lib/libglut.so.3: undefined symbol: XmuLookupStandardColormap i get a similar message (but non fatal) using wine. note i can still play windows games on this machine even though i get the errors: p@satan% winex falloutw.exe libGL: trying /usr/X11R6/lib/modules/dri/tdfx_dri.so libGL error: dlopen failed: /usr/X11R6/lib/modules/dri/tdfx_dri.so: undefined symbol: XF86DRICloseFullScreen libGL: trying /usr/X11R6/lib/modules/dri/tdfx_dri.so libGL error: dlopen failed: /usr/X11R6/lib/modules/dri/tdfx_dri.so: undefined symbol: XF86DRICloseFullScreen i'm pretty stumped. i'd like to learn opengl, but i have no idea how to get the example program to run on this machine. the thing is, tdfx_dri comes from X, so aside from recompiling X from scratch (which i'd rather not do), i'm pretty stumped. would this be a bug in the debian packaging of X? pete _______________________________________________ vox-tech mailing list [EMAIL PROTECTED] http://lists.lugod.org/mailman/listinfo/vox-tech
