begin Gabriel Rosa <[EMAIL PROTECTED]> > On Thu, 16 May 2002, Peter Jay Salzman wrote: > > > hi all, > > > > i had inspiration to take a couple of hours out of today and learn > > some opengl basics. > > feel free to drop me an email if you have any questions. i was going to call and ask if i can come over, but i figured i'd do it the hard way for starters. :)
i alloted myself 3 hours today, but they're being eaten up by this problem. i could use lucifer instead of satan, but i can't put something down when i know there's a problem with it. > > i *know* DRI is working because quake3 runs on this machine with no > > issues that i know about, along with a whole bunch of other loki games. > > > > i compiled gabe's "example1" from his opengl lugod talk, and here's what > > i was greeted with (it's fatal): > > uh oh, someone is actually using my code :) heh. > > i'm pretty stumped. i'd like to learn opengl, but i have no idea how to > > get the example program to run on this machine. > > are you running woody? I just checked, and my examples compile cleanly > under woody (and run too). yeah, woody. the tdfx module is the DRI module for 3dfx cards (but only voodoo 3, 4, 5) under X 4.x. i'm not sure this would be so much of a woody problem as it would be a woody's xfree86 package problem. or, it could be neither. :) bleah. this blows. pete ps- to the automount guy, i don't know anything about your problem either. i have an aversion to automounting. i'm a control freak. ;-) _______________________________________________ vox-tech mailing list [EMAIL PROTECTED] http://lists.lugod.org/mailman/listinfo/vox-tech
