That is what I thought she meant by it in the 
interview.  I've seen the same technique in soap 
operas and waaaay back to Lucy and Ricky 
(birth of little ricky).  From the writing perspective, 
it is a challenge because one has to take 
a detour and intersect with the story line at 
some point down the road.  The thrill and the 
trick is to keep a sense of connection and 
forward momentum without actually spawning 
threads that will interfere with the main storyline 
later (eg, introducing a plot that makes it impossible 
to get closure as planned).  Since shooting schedules, 
resources, scripts, etc. have to be planned in advance, 
an arc could be a serious problem.  OTOH, in VRML, 
we could consider an arc from the perspective of a 
story variant that potentially only one viewer ever 
sees.

Yesterday after a concert I had a long talk with 
one of my mates about how to compose a body 
of work for a VRML world that takes advantage of 
spatialization and proximity.  We should begin a 
thread here on the multi-dimensional plot in which 
where the viewer enters and the route they take 
affects the composition without their having to 
fill in a multiple choice (eg, multi-branching) plot.  
This is much more, the LifeVRML in which the 
world evolves based on feedback, but the feedback 
is not volitional.  Is this still just a game?


Len Bullard
Intergraph Public Safety
[EMAIL PROTECTED]

Ekam sat.h, Vipraah bahudhaa vadanti.
Daamyata. Datta. Dayadhvam.h

> -----Original Message-----
> From: [EMAIL PROTECTED] [SMTP:[EMAIL PROTECTED]]
> Sent: Saturday, May 02, 1998 3:23 AM
> To:   Robert W. Saint John; Bullard, Claude L (Len);
> [EMAIL PROTECTED]
> Subject:      Re: Short stories
> 
> At 07:05 PM 4/17/98 -0700, Robert W. Saint John wrote:
> >
> >-----Original Message-----
> >From: Bullard, Claude L (Len) <[EMAIL PROTECTED]>
> >To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
> >Date: Friday, April 17, 1998 10:45 AM
> >Subject: RE: Short stories
> >
> >> The gal who plays Dana Scully on the IckFiles mentioned that
> >> to deal with her real-life pregnancy, an "arc" had to be inserted
> >> in the storyline.  Has anyone encountered the term before, and
> >> if so, what is the literal meaning?  I think I can divine that, but
> >> what is the real definition?
> >
> >
> >arc, from "arching" as in "over-arching story".... the first time I ever
> >heard it used was by J. Michael Straczynski for "Babylon 5". 
> 
> Actually, I've seen this phrase ("story arc") used in print for many years
> and had the impression it was a storyline path which arced (curved) out
> away from the main storyline of the series (reaching out over several
> episodes - where the "arching" image applies also), to return to the main
> line later (when resolved).
> 
> Probably could be or is applied currently to any multi-episode plot line.
> 
> - Paul


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