BTW, the idea of using precondition/postcondition 
processing comes from the world of Interactive 
Electronic Technical Manuals (MIL-STD-87269) 
which adopted techniques used for diagnostic 
tests for fault isolation.  We considered using 
this in IrishSpace but decided that on a 3 month 
schedule, it was too complicated.  Given the 
memory management problems of the browsers 
at that time, I am awfully glad we did.

The MID language was created for writing 
sequenced hypermedia using that model.  
The NEXT button when pressed set off the 
calculation and storage of the post-conditions, 
and determined the next node.  One problem that 
came up was ensuring:

1.  Local linearity:  some steps must be followed 
sequentially

2.  Entry points:  some sequences must always 
be started from the beginning.

IOW, some rules for NEXT have to be authored 
and enforced.  In this application (repair), it is to 
ensure that either the test produces unambiguous 
results or the procedure can't produce a harmful 
condition (eg, two players (technicians) working 
at the same time create an anomaly).  In the 
case of IETMs, an example was "you can't power 
up while the other guy has his hand in the boards 
or you will kill him".   The point of this is to say 
that if you consider multi-interactor stories, the 
problems of consistency are daunting.


Len 


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