Dirk wrote:
And the six week vacation has come to an end. A few brutal "get into
gear" weeks have followed at work, and I'm now ready to provide more
utter nonsense to you folks again.
Six weeks, wow! Dream.... what can one do in six weeks of vacation ...
Very little, I assure you... it mostly involved endless transportations
of the family to lake Siljan. Too dang hot to do anything useful.
* It would be nice to build a sort of a timeline that could be used to
correct time fuzz. The XML files provide the general horizontal time
flow. The labels should be used to provide vertical synchronization
between items.
Be careful with the labels. Labels only mark a point in time, they can
not be used in order to provide vertical glue. The timeline for all
items must be intact in all phyiscal items in order to function
correctly. The label itself does not help to fix the timeline.
Ah, yes, you are quite right on that one. What about when one labels an
entire tree, does it update the clock during the process or can one find
the labels with identical timestamps?
* A general time fuzz file could be used to provide corrections for
rotten VssActions. I.e., when the action is read from the vss
database, the "corrected" value is used instead.
What about an "overwrite" file. You could overwrite entires in the
database with entries in this file. But it would be hard to maintain and
only usefull for developers
Yesh, it could be useful to mail back a correction file to someone
having problems with their database... Nice feature for version 3.0.
Cheers,
/Micke
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