i didn't see this in the docs, but from a quick reading of the code, it would appear that udp tunnels don't do fragmentation. so if i am trying to bridge an ethernet, i should use tcp to avoid truncating packets, right?
and also from looking at the code for the tcp and udp protos, i see that the packet size is being written into memory that is before the beginning of the buffer. looking at linkfd.c it doesn't look like the buffer being passed in is really designed for that. am i missing something? ------------------------------------------------------------------------------ AlienVault Unified Security Management (USM) platform delivers complete security visibility with the essential security capabilities. Easily and efficiently configure, manage, and operate all of your security controls from a single console and one unified framework. Download a free trial. http://p.sf.net/sfu/alienvault_d2d _______________________________________________ Vtun-Users mailing list Vtun-Users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/vtun-users