i didn't see this in the docs, but from a quick reading of the code, it
would appear that udp tunnels don't do fragmentation. so if i am trying
to bridge an ethernet, i should use tcp to avoid truncating packets, right?

and also from looking at the code for the tcp and udp protos, i see that
the packet size is being written into memory that is before the
beginning of the buffer. looking at linkfd.c it doesn't look like the
buffer being passed in is really designed for that. am i missing something?

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