I doubt we'll ever see WorldWind on Mac since it makes very heavy use of
DirectX, which is Microsoft's way of providing better hardware access for
these sort of apps. We're never going to see DirectX for MacOS since it's a
totally Windows thing, so even after the move to Intel, we're no more likely
to get WorldWind or other apps. Getting WorldWind to work would involve
almost totally re-writing the app to use OpenGL or Core Image instead of
DirectX.
I think it's highly unlikely that the move to Intel, in and of itself, will
draw more developers etc. to the platform. Though it may generate increased
interest and have other side effects like cheaper hardware that will draw
developers.

Gordo

--
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-UNIX is user friendly, it's just picky about its friends
-Make something idiot proof and someone will build a better idiot 

> -----Original Message-----
> From: WAMUG Mailing List [mailto:[EMAIL PROTECTED] On Behalf Of Neil
> Houghton
> Sent: Thursday, 23 June 2005 11:51 AM
> To: WAMUG Mailing List
> Subject: Macusers out in the cold again!!
> 
> Read an article on NASA's Worldwind
> <http://worldwind.arc.nasa.gov/>
> - it sounded great until I visited the site to find:
> 
> > System Requirements
> >
> > *    Windows 95, 98, ME, 2000, or XP
> > *    Intel Pentium 3, 1 GHz, or AMD Athlon or higher
> > *    256 MB of RAM
> > *    3D Graphics Card
> > *    nVidia GeForce 2 Ultra
> > *    ATI Radeon 7500
> > *    Intel Extreme Graphics 2
> >
> >
> > *    DSL / Cable connection or faster
> > *    2 GB of disk space
> >
> Will Apple moving to Intel do away with this discrimination or will we
> still
> have to use Windows PC to access things like this (and the DLI Skyview WA
> and the Commsec Advanced Trading Program, and, and ....)
> 
> Sorry, time for a Becs & a liedown!
> 
> --
> Neil R. Houghton
> Albany, Western Australia
> Tel: +61 8 9841 6063
> Fax: +61 8 9841 6137
> Email: [EMAIL PROTECTED]
> 
> 
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