On 23/06/2005, at 12:56 PM, Craig Ringer wrote:

That doesn't mean you could run DirectX apps native, but it does mean
that it may be possible to use the WINE layer to run DirectX windows
apps. Developers may even be able to use WINElib to compile tweaked
versions of their Windows DirectX apps into something that runs out of
the box on Mac OS X. They're potentially much more likely to do this
than port, since it'd be MASSIVELY less work.

Alternatively, developers could get a clue and just use OpenGL to begin with and then not have to worry about these sorts of issues.

- Matt