-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Just trying to ping some people, to see who is alive on this list, and to see if we can post to the list. :)
Some questions: The Berlios page is still getting bug reports last we checked. Is there a reason why that page is still around? Why not close down most parts of it to not allow bug reports there? There was a message from a Denis on this list, which nobody seemed to reply to? We remember seeing warzone icon files around, but maybe that was @ the berlios page? Actually, seems that the list isn't used for much communication at all. Is there another place the devs talk to each other (IRC?)? The IRC rooms seem dead? Then it was said that another IRC room was started, but it doesn't seem to be logged at all, as the original one was. So many of us are missing out on what is going on, that is, if anything is going on at all. Is there a reason why the same bot can't log both rooms? Who is in charge of each of the rooms since the split? The logs from the other room talks about they made the split since the original room didn't enforce some kind of rule(s). Don't all the DEV people have OP status on both rooms though? The editor. We have read in the logs [see, logs are useful! ;)] about it needing to be redone. We haven't come across a list of things that is broken with it, besides being made for windows only. We checked it out, and it uses a very old version of DirectX, and worse, MFC code. Whoever worked on it, and got it to work with 32bit colors, they must have had some experience. Our guys laughed at the code, and said it would be better to just redo it. Then we read at : http://www.realtimestrategies.net/forums/viewtopic.php?t=1142&sid=2f f292b526ef6a811ebafaa32c455d31 That he is working on a land/map editor. Also seems to have released the source code to that. Has anyone given it a shot to see if it will work with WZ? This would seem to be a much better way to go. Although it would still need to be converted to use openGL. >From everything we read, warzone & the use of .wz files are meant to be for release builds correct? The devs unpack the .wz for normal builds to change things easier? Is there a official "TO DO" list anyplace? We don't know what/if anyone is working on anything, so it is kind of hard to tell what needs to be done. We were asked about build packages, with all the things needed to work with WZ in all the OSes. That is covered on the linux side, with some support for windows, but not the project files for using Microsoft compilers. Does anyone have everything needed to get WZ to compile with VS2005 Free edition stashed someplace? Is there information on what each dev member did? Or must we sift through the commit logs to see what they are doing? We mention this since if we have a specific question about some routine, it would be easier to know who made the routine in the first place, and talk to them directly! Finally, a BIG THANKS to Kim Metcalfe, and all the hard work he has done communicating with us, when others wouldn't. He was also nice enough to log the other channel for awhile--hope you keep that up. :) Team DB : out! -----BEGIN PGP SIGNATURE----- Note: This signature can be verified at https://www.hushtools.com/verify Version: Hush 2.5 wkYEARECAAYFAkSQwzMACgkQqW4aZYzlWfM24ACeL5BjtjKeohsAipZBY9h4LWJSGGQA n1zT2kYh9j3JfyOuK7hPoQhCc+9L =EdWw -----END PGP SIGNATURE----- Concerned about your privacy? Instantly send FREE secure email, no account required http://www.hushmail.com/send?l=480 Get the best prices on SSL certificates from Hushmail https://www.hushssl.com?l=485 _______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
