Am Dienstag, 15. August 2006 20:43 schrieb Per Inge Mathisen: > On 8/15/06, Dennis Schridde <[EMAIL PROTECTED]> wrote: > > I just got the idea to use SDL_net2 (http://gameprogrammer.com/game.html) > > for networking as it is totally event driven and probably easier to > > handle. (Or is that behaviour allready backported into SDL_net?) > > > > What do you think? > > Does it do anything we need? Just asking. I have looked at this > library before, and it looks much better than standard SDL_net from > what I could tell. But if we do not need the extra stuff it does... > why bother? Well he says that it uses events to handle networking and threads to make it faster. So you don't have loops where you check if something came in, instead you can get the info directly in the event handling code in the main loop. Sounded easier to me. If you think that it won't help you that's ok. Was just an idea...
--Dennis
pgpwKDfmMUk7J.pgp
Description: PGP signature
_______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
