Am Mittwoch, 20. September 2006 07:36 schrieb [EMAIL PROTECTED]: > No, it isn't the one you all think it is. :p > > The original archive also has all the required .dlls > Dec130.dll , edec.dll, winsdec.dll, winstr.dll and of course the > code to play the .rpl files. I assume the people that did > converting did this on linux, and there wasn't any windows coders > right? What I mean is, if the original code worked fine for > windows, then why was it removed? > > Was it a GPL issue by not having, or maybe not distrbuting the .dll > files that are needed to play the .rpls? They are (c) Eidos, but > does that make a difference? > > Or was it just that since it can't be played on linux, they dropped > it? Can I reinsert the code that was dropped ? What about convert > the .dlls via wine to .so files? That OK? RPL won't come back. And there won't be a Windows only solution either. At least not by me.
> If not OK, then what, fork the SP & MP/skirmish so we don't have to > deal with GPL restrictions that make no sense for this game since > everything *should* be covered by GPL Tell me what restrictions make no sense and you may create as many forks as you want. > I also found out that in the original game, if you hit out a > sequence with ESC, then you can only hit the little green circle > icon thing before "PAUSE" (displayed) is unpaused. So bug #6734 > isn't a bug is it? That fix seems too drastic if the videos come > back? Same goes for the other stuff that was killed/tweaked that > has to do with videos. While it may be OK now, it will be broken > again later when video stuff is put back in. Could you give that info on the bugtracker? --Dennis
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