Am Sonntag, 24. September 2006 03:29 schrieb Ari Johnson: > Something that changed between r390 and r391 causes the game to crash > before showing the splash screen on Macs. As this was a massive, > mostly-header-file update, I am not sure what's going on. My fault...
> The crash occurs on the call to SDL_SetVideoMode in screen.c, line 166. > > Some research indicates that the problem is caused by the > <SDL/SDL_main.h> file doing some magic to main() on MacOS. Including > <SDL/SDL_main.h> in lib/ivis_opengl/screen.h (which main.c includes > with a big FIXME complaining about it) fixes the crash. Including SDL_main into main.c does not? > I know that we are not fond of putting an SDL include in main.c, but > somehow <SDL/SDL_main.h> must be included by the file containing the > main() function. Are there any proposals to deal with this? Why don't we want to include SDL_main in main.c? Does that do any harm? --Dennis
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