Am Freitag, 29. September 2006 22:10 schrieb Christian Ohm:
> Looks mostly good, just a few comments, some not very relevant.
>
> On Friday, 29 September 2006 at 19:22, Dennis Schridde wrote:
> > @@ -3125,7 +3121,7 @@
> >
> >             //create the message filename
> >             aFileName[fileExtension] = '\0';
> > -           strcat(aFileName, "mFlagState.bjo");
> > +           strcat(aFileName, "mflagsstate.bjo");
> >             /*Write the data to the file*/
> >             if (!writeFlagFile(aFileName))
> >             {
>
> Typo (one 's' too much)?
Yes, typo. Thanks.

> > @@ -588,7 +588,7 @@
> >
> >             else 
> > if(IsEqualGUID(&(NetPlay.protocols[id-CON_TYPESID_START].guid),
> > &SPGUID_MPLAYER) ) // mplayer {
> > -                   if(system("multiplay\\MplayNow\\mplaynow.exe") != -1)   
> >         // launch
> > gizmo, if present. If not, tough...
> > +                   if(system("multiplay/MplayNow/mplaynow.exe") != -1)     
> >         // launch
> > gizmo, if present. If not, tough... {
> >                             changeTitleMode(QUIT);                          
> >                                         // shut down warzone...
> >                     }
>
> That looks a bit outdated and very Windows-centric.
Actually I think this part is commented out... Maybe I changed some \\ to 
much.

> > Index: src/frontend.c
> > ===================================================================
> > --- src/frontend.c  (revision 412)
> > +++ src/frontend.c  (working copy)
> > @@ -511,7 +511,7 @@
> >                     strcpy(pLevelName,DEFAULT_LEVEL);
> >                     seq_ClearSeqList();
> >
> > -                   
> > seq_AddSeqToList("CAM1\\c001.rpl",NULL,"CAM1\\c001.txa",FALSE,0);
> > +                   
> > seq_AddSeqToList("CAM1/c001.rpl",NULL,"CAM1/c001.txa",FALSE,0);
> >
> >                     seq_StartNextFullScreenVideo();
> >              break;
>
> Have you intentionally left the directories out (there were a few more)?
You mean the uppercase?
No I forgot that. Mostly looked at the \\ when fixing the code...

> > Index: src/intelmap.c
> > ===================================================================
> > --- src/intelmap.c  (revision 412)
> > +++ src/intelmap.c  (working copy)
> > @@ -1160,7 +1160,7 @@
> >                     {
> >                             ASSERT( strlen(((VIEW_RESEARCH *)((VIEWDATA
> > *)psMessage->pViewData)-> pData)->pAudio)<244,"sequence path+name greater
> > than max string" ); -                               
> > strcpy(aAudioName,"sequenceAudio\\");
> > +                           strcpy(aAudioName,"sequenceAudio/");
> >                             strcat(aAudioName,((VIEW_RESEARCH *)((VIEWDATA 
> > *)psMessage->
> >                                     pViewData)->pData)->pAudio);
>
> This and the following, for example.
>
> > Index: src/mission.c
> > ===================================================================
> > --- src/mission.c   (revision 412)
> > +++ src/mission.c   (working copy)
> > @@ -575,9 +575,9 @@
> >                             //play the cam 2 video
> >                             seq_ClearSeqList();
> >                     #ifndef PSX
> > -                           
> > seq_AddSeqToList("CAM2\\c002.rpl",NULL,"CAM2\\c002.txa",FALSE);
> > +                           
> > seq_AddSeqToList("CAM2/c002.rpl",NULL,"CAM2/c002.txa",FALSE);
> >                     #else
> > -                           seq_AddSeqToList("CAM2\\C002.STR","1656f");
> > +                           seq_AddSeqToList("CAM2/C002.STR","1656f");
> >                     #endif
> >                             seq_StartNextFullScreenVideo();
> >                     }
> > @@ -586,10 +586,10 @@
> >                             //play the cam 3 video
> >                             seq_ClearSeqList();
> >                     #ifndef PSX
> > -                           
> > seq_AddSeqToList("CAM2\\cam2out.rpl",NULL,NULL,FALSE);
> > -                           
> > seq_AddSeqToList("CAM3\\c003.rpl",NULL,"CAM3\\c003.txa",FALSE);
> > +                           
> > seq_AddSeqToList("CAM2/cam2out.rpl",NULL,NULL,FALSE);
> > +                           
> > seq_AddSeqToList("CAM3/c003.rpl",NULL,"CAM3/c003.txa",FALSE);
> >                     #else
> > -                           seq_AddSeqToList("CAM3\\C003.STR","1656f");
> > +                           seq_AddSeqToList("CAM3/C003.STR","1656f");
> >                     #endif
> >                             seq_StartNextFullScreenVideo();
> >                     }*/
>
> Why do we still have PSX stuff in there?
Because no one removed it. :P

Per did quite some cleanup, but some is still left...

--Dennis

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