Looks mostly good, just a few comments, some not very relevant.

On Friday, 29 September 2006 at 19:22, Dennis Schridde wrote:
> @@ -3125,7 +3121,7 @@
>  
>               //create the message filename
>               aFileName[fileExtension] = '\0';
> -             strcat(aFileName, "mFlagState.bjo");
> +             strcat(aFileName, "mflagsstate.bjo");
>               /*Write the data to the file*/
>               if (!writeFlagFile(aFileName))
>               {

Typo (one 's' too much)?

> @@ -588,7 +588,7 @@
>  
>               else 
> if(IsEqualGUID(&(NetPlay.protocols[id-CON_TYPESID_START].guid), 
> &SPGUID_MPLAYER) ) // mplayer
>               {
> -                     if(system("multiplay\\MplayNow\\mplaynow.exe") != -1)   
>         // launch gizmo, if present. If not, tough...
> +                     if(system("multiplay/MplayNow/mplaynow.exe") != -1)     
>         // launch gizmo, if present. If not, tough...
>                       {
>                               changeTitleMode(QUIT);                          
>                                         // shut down warzone...
>                       }

That looks a bit outdated and very Windows-centric.

> Index: src/frontend.c
> ===================================================================
> --- src/frontend.c    (revision 412)
> +++ src/frontend.c    (working copy)
> @@ -511,7 +511,7 @@
>                       strcpy(pLevelName,DEFAULT_LEVEL);
>                       seq_ClearSeqList();
>  
> -                     
> seq_AddSeqToList("CAM1\\c001.rpl",NULL,"CAM1\\c001.txa",FALSE,0);
> +                     
> seq_AddSeqToList("CAM1/c001.rpl",NULL,"CAM1/c001.txa",FALSE,0);
>  
>                       seq_StartNextFullScreenVideo();
>              break;

Have you intentionally left the directories out (there were a few more)?

> Index: src/intelmap.c
> ===================================================================
> --- src/intelmap.c    (revision 412)
> +++ src/intelmap.c    (working copy)
> @@ -1160,7 +1160,7 @@
>                       {
>                               ASSERT( strlen(((VIEW_RESEARCH *)((VIEWDATA 
> *)psMessage->pViewData)->
>                                       pData)->pAudio)<244,"sequence path+name 
> greater than max string" );
> -                             strcpy(aAudioName,"sequenceAudio\\");
> +                             strcpy(aAudioName,"sequenceAudio/");
>                               strcat(aAudioName,((VIEW_RESEARCH *)((VIEWDATA 
> *)psMessage->
>                                       pViewData)->pData)->pAudio);
>  

This and the following, for example.

> Index: src/mission.c
> ===================================================================
> --- src/mission.c     (revision 412)
> +++ src/mission.c     (working copy)
> @@ -575,9 +575,9 @@
>                               //play the cam 2 video
>                               seq_ClearSeqList();
>                       #ifndef PSX
> -                             
> seq_AddSeqToList("CAM2\\c002.rpl",NULL,"CAM2\\c002.txa",FALSE);
> +                             
> seq_AddSeqToList("CAM2/c002.rpl",NULL,"CAM2/c002.txa",FALSE);
>                       #else
> -                             seq_AddSeqToList("CAM2\\C002.STR","1656f");
> +                             seq_AddSeqToList("CAM2/C002.STR","1656f");
>                       #endif
>                               seq_StartNextFullScreenVideo();
>                       }
> @@ -586,10 +586,10 @@
>                               //play the cam 3 video
>                               seq_ClearSeqList();
>                       #ifndef PSX
> -                             
> seq_AddSeqToList("CAM2\\cam2out.rpl",NULL,NULL,FALSE);
> -                             
> seq_AddSeqToList("CAM3\\c003.rpl",NULL,"CAM3\\c003.txa",FALSE);
> +                             
> seq_AddSeqToList("CAM2/cam2out.rpl",NULL,NULL,FALSE);
> +                             
> seq_AddSeqToList("CAM3/c003.rpl",NULL,"CAM3/c003.txa",FALSE);
>                       #else
> -                             seq_AddSeqToList("CAM3\\C003.STR","1656f");
> +                             seq_AddSeqToList("CAM3/C003.STR","1656f");
>                       #endif
>                               seq_StartNextFullScreenVideo();
>                       }*/

Why do we still have PSX stuff in there?

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