zz zz schreef:
> List of fixes:
> 1.Fixed a crash when firing the 2nd/3rd indirect weapon in combFire in
> combat.c.
> 2.Fixed target prediction finally(confused by x,y,z in pie and x,y,z
> in game and swapped the sin and cos and never thought droid->sMove.dir
> is in degree's ...) AA weapons can hit VTOL's relatively easy now due
> to this change.
> 3.Added smoke to AA gun bullet explosion effect even if it hits the
> target.
> 4.Fixed a bug which prevents AA weapon area of effect damage from
> working properly(VTOL's was excluded in area effect damage check in
> original project_Impact function),the 25% chance of AOE damage of AA
> weapons defined in weapons.txt should work now.
> 5.Changed units hitbox radius to use unit pie imd:
> avg(imd.xmax + imd.zmax) for 2D radius
> (imd.zmax + component.imd.zmax) for height(z) radius
>
> note:in pie/imd z is in game y,in pie/imd y is in game z
>
> 6.Removed the 'HeightBonus' thing since it's no longer needed.
Maybe you could zip or gzip your patch since your mail client seems to
mangle it. (Or gpg sign it as ascii armor without detached sig, that
gives you plane base64 which your mail client shouldn't be able to torture).

--
Giel

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