On 11/28/06, Fearthecute <[EMAIL PROTECTED]> wrote:
<map name="MapName" player="2">
        <tile x="1" y="1" textureID="17" textureAlign="2" height="128" />
        <tile x="2" y="1" textureID="16" textureAlign="1" height="128" />
        <tile x="3" y="1" textureID="12" textureAlign="1" height="128" />
        <tile x="4" y="1" textureID="19" textureAlign="2" height="129" />
        ...
This produces MUCH overhead and will increase the filesize by n^4 or
whatever...

Incidentially, I made a patch to save map files in the LND format, and
file sizes for maps increased to 300k for even just small maps. They
were quite slow to parse, too, compared to the binary format. For
maps, using sqlite might actually be a good idea. If we can use the
sql table format to add a way to add new save info without destroying
forward and backward compatibility, then that is even better. Not sure
what size an sqlite database would be compared to the current binary
format, though.

 - Per

_______________________________________________
Warzone-dev mailing list
[email protected]
https://mail.gna.org/listinfo/warzone-dev

Reply via email to