On Mon, Dec 04, 2006 at 07:57:38PM +0100, Dennis Schridde wrote:
> Would be nice if you could find out.
> But currently I don't know what the usual action of a sensor is, so I can't 
> tell you how that should be done...
> Does it even do _anything_ besides just rolling around?
>From playing the game back when I was fooling around with them in commander
groups, no. Even units attached to the sensor wouldn't do anything if the
commander started firing on something; It was greatly disappointing to me. I
have yet to test how the current code works in the game...

Watermelon2 told me on IRC while I was sleeping that "I have read your
mail,to tell whether a unit is a combat or non-combat,the easiest way is to
check the numWeaps of the 'psDroid' got passed to that function.numWeaps = 0
is non combat numWeaps >=1 is combat etc." - Obvious, and makes sense
(Thanks Watermelon2)

> Shure we should decide on a style...
> 
> The ansi style looks good to me.
> With options:
> --brackets=break --indent-switches --indent-cases  
> --indent-preprocessor --one-line=keep-statements --one-line=keep-blocks
> 
> What I wouldn't set is --convert-tabs
Looks good to me :)

_______________________________________________
Warzone-dev mailing list
[email protected]
https://mail.gna.org/listinfo/warzone-dev

Reply via email to