On Mon, Dec 04, 2006 at 07:57:38PM +0100, Dennis Schridde wrote: > Would be nice if you could find out. > But currently I don't know what the usual action of a sensor is, so I can't > tell you how that should be done... > Does it even do _anything_ besides just rolling around? >From playing the game back when I was fooling around with them in commander groups, no. Even units attached to the sensor wouldn't do anything if the commander started firing on something; It was greatly disappointing to me. I have yet to test how the current code works in the game...
Watermelon2 told me on IRC while I was sleeping that "I have read your mail,to tell whether a unit is a combat or non-combat,the easiest way is to check the numWeaps of the 'psDroid' got passed to that function.numWeaps = 0 is non combat numWeaps >=1 is combat etc." - Obvious, and makes sense (Thanks Watermelon2) > Shure we should decide on a style... > > The ansi style looks good to me. > With options: > --brackets=break --indent-switches --indent-cases > --indent-preprocessor --one-line=keep-statements --one-line=keep-blocks > > What I wouldn't set is --convert-tabs Looks good to me :) _______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
