Am Dienstag, 12. Dezember 2006 23:24 schrieb [EMAIL PROTECTED]:
> You want to know what takes up all the time in WZ?  Well, here is
> the data.
> This was just starting a campaign and building the HQ and other
> buildings, and getting the oil well.
> The #'s are percent.  (gameLoop is called 69% of the time..and so
> on)
> I thought the most would be the Draw stuff, but it is not.
> DroidUpdate ranks above that!  Also note, this is a debug build.
Was droidUpdate changed lately? Because I _think_ that I didn't see it that 
high when I last run Valgrind. (A few month, maybe half a year, ago.)

> Also, when you guys send stuff to the list, if it is bigger than
> say 100K, then please post it in the forums.  Not all of us can
> handle huge attachments. :(
>
>
>
> _gameLoop     69.225
> _memPointerValid      34.174
> _treapFindRec 31.548
> _droidUpdate  22.202
> _blkPointerValidAll   21.826
> _blkPointerValid      21.251
> _displayWorld 20.499
> _draw3DScene  20.486
> _displayTerrain       19.721
> _drawTiles    19.717
> _memBlockCmp  14.416
> _structureUpdate      11.091
> _bucketRenderCurrentList      10.404
> _heapIntegrityCheck   7.245
> _levLoadData  7.142
This seems to indicate that you didn't run your test long enough...
levLoadData should only be called once, at the start of the game, so actually 
I think it can't be that it eats 7% of the runtime...

How did you create that list?
@[EMAIL PROTECTED] looks like a msvcrt function... So did you create that 
list somehow via MSVC?

--Dennis

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