Am Dienstag, 12. Dezember 2006 23:24 schrieb [EMAIL PROTECTED]: > You want to know what takes up all the time in WZ? Well, here is > the data. > This was just starting a campaign and building the HQ and other > buildings, and getting the oil well. > The #'s are percent. (gameLoop is called 69% of the time..and so > on) > I thought the most would be the Draw stuff, but it is not. > DroidUpdate ranks above that! Also note, this is a debug build. Was droidUpdate changed lately? Because I _think_ that I didn't see it that high when I last run Valgrind. (A few month, maybe half a year, ago.)
> Also, when you guys send stuff to the list, if it is bigger than > say 100K, then please post it in the forums. Not all of us can > handle huge attachments. :( > > > > _gameLoop 69.225 > _memPointerValid 34.174 > _treapFindRec 31.548 > _droidUpdate 22.202 > _blkPointerValidAll 21.826 > _blkPointerValid 21.251 > _displayWorld 20.499 > _draw3DScene 20.486 > _displayTerrain 19.721 > _drawTiles 19.717 > _memBlockCmp 14.416 > _structureUpdate 11.091 > _bucketRenderCurrentList 10.404 > _heapIntegrityCheck 7.245 > _levLoadData 7.142 This seems to indicate that you didn't run your test long enough... levLoadData should only be called once, at the start of the game, so actually I think it can't be that it eats 7% of the runtime... How did you create that list? @[EMAIL PROTECTED] looks like a msvcrt function... So did you create that list somehow via MSVC? --Dennis
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