On Tue, 12 Dec 2006 18:17:22 -0500 Dennis Schridde 
<[EMAIL PROTECTED]> wrote:
>Am Dienstag, 12. Dezember 2006 23:24 schrieb [EMAIL PROTECTED]:
>> You want to know what takes up all the time in WZ?  Well, here 
>is
>> the data.
>> This was just starting a campaign and building the HQ and other
>> buildings, and getting the oil well.
>> The #'s are percent.  (gameLoop is called 69% of the time..and 
>so
>> on)
>> I thought the most would be the Draw stuff, but it is not.
>> DroidUpdate ranks above that!  Also note, this is a debug build.
>Was droidUpdate changed lately? Because I _think_ that I didn't 
>see it that 
>high when I last run Valgrind. (A few month, maybe half a year, 
>ago.)

>> _gameLoop    69.225
>> _memPointerValid     34.174
>> _treapFindRec        31.548
>> _droidUpdate 22.202
>> _blkPointerValidAll  21.826
>> _blkPointerValid     21.251
>> _displayWorld        20.499
>> _draw3DScene 20.486
>> _displayTerrain      19.721
>> _drawTiles   19.717
>> _memBlockCmp 14.416
>> _structureUpdate     11.091
>> _bucketRenderCurrentList     10.404
>> _heapIntegrityCheck  7.245
>> _levLoadData 7.142
>This seems to indicate that you didn't run your test long 
>enough...
>levLoadData should only be called once, at the start of the game, 
>so actually 
>I think it can't be that it eats 7% of the runtime...
>
>How did you create that list?
>@[EMAIL PROTECTED] looks like a msvcrt function... So did you 
>create that 
>list somehow via MSVC?
>
>--Dennis
I brought the source to a friend who has the Pro version of VS2005, 
and it has a profiler and all that good stuff.
I let it run for about 5 mins.  I was mainly wondering what eats up 
the most time.

I didn't know valgrind does the same thing.




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