Am Samstag, 30. Dezember 2006 21:43 schrieb The Watermelon:
> Piedraw.c
> 1.Changed most glVertex3f to glVertex3fv
> 2.Reduced the number of matrix inverse used by DrawShadows by 50% by
> creating a 'light' structure inside shadowcast_shape and store the first
> pass 'light source results' in it.
>
> Display3d.c
> 1.Added some temp SDWORD variable to move the 'someVar + 1' out of the 'i,j
> loops' in DrawTiles.
> 2.Added temp UDWORD iPlus0,iPlus1,jPlus0,jPlus to cope with the
> pointless(at least it seems to me) someStruct[i+0][j+0] stuff...
>
> Seems all tests failed,no noticeable performance improvements =)
Did you remove the hardcoded framerate of 60 before?
Otherwise you will hardly get anymore than 60fps...

--Dennis

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