Am Samstag, 30. Dezember 2006 21:43 schrieb The Watermelon: > Piedraw.c > 1.Changed most glVertex3f to glVertex3fv > 2.Reduced the number of matrix inverse used by DrawShadows by 50% by > creating a 'light' structure inside shadowcast_shape and store the first > pass 'light source results' in it. > > Display3d.c > 1.Added some temp SDWORD variable to move the 'someVar + 1' out of the 'i,j > loops' in DrawTiles. > 2.Added temp UDWORD iPlus0,iPlus1,jPlus0,jPlus to cope with the > pointless(at least it seems to me) someStruct[i+0][j+0] stuff... > > Seems all tests failed,no noticeable performance improvements =) Did you remove the hardcoded framerate of 60 before? Otherwise you will hardly get anymore than 60fps...
--Dennis
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