Am Montag, 1. Januar 2007 13:52 schrieb Per Inge Mathisen: > On 1/1/07, Dennis Schridde <[EMAIL PROTECTED]> wrote: > > This patch has a problem: > > #define AL_INVALID (-1) > > > > My recommendation is to change psSample->iSample to signed... > > Although alGenSources() expects an ALuint. I think both this and > similar OpenGL code that uses -1 for invalid value is just plain wrong > - ~0 or -1 should be a perfectly valid value for both OpenGL textures > and OpenAL sources. Could you explain what you mean with that? Do you mean they should have used ~0 or (ALuint)(-1) instead? Sorry, I don't get the point...
--Dennis
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