> @Dennis: if I'm still being to fuzzy about this subject just say so or > ask a specific question My problem is: What is your problem? ;)
Really, I didn't get what the problem is... That AL_INVALID is passed to some al* functions? Shouldn't that be valid? I mean if you pass an al* function AL_INVALID, doesn't it know that this means it is invalid and should not do anything? Or is the problem that it doesn't know that? Do you need to mark a sample as being not playable, but you can't use any value, as all might be correct values to the al* functions? And what is the problem with the gl* functions you mentioned? --Dennis
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