> @Dennis: if I'm still being to fuzzy about this subject just say so or
> ask a specific question
My problem is: What is your problem? ;)

Really, I didn't get what the problem is...
That AL_INVALID is passed to some al* functions?
Shouldn't that be valid?
I mean if you pass an al* function AL_INVALID, doesn't it know that this means 
it is invalid and should not do anything?
Or is the problem that it doesn't know that?
Do you need to mark a sample as being not playable, but you can't use any 
value, as all might be correct values to the al* functions?
And what is the problem with the gl* functions you mentioned?

--Dennis

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