The Watermelon schreef: >> On IRC we were talking about multiple turrets for commanders. >> There were 2 ideas: >> >> 1. One offensive and one defensive turret. You can control the >> offensive one >> and the defensive one tries to defend the commander and therefore marks >> defensive targets. Some it has to be choosen which target a >> groupmember wants >> to choose. (Can I better defend my commander or should I rather use his >> offensive recommendation?) Maybe a target can additionally marked >> as "urgent", in cases where the commander droid is like to get >> destroyed by >> that unit soon. > I think the groupmember's target acquisition is completely 'take over' > by the commander,all groupmember will always try to choose commander's > primary target 'psTarget[0]',and I dont think this can be easily > changed... >> 2. One ground and one air turret. The attached AA units obey orders >> from the >> air turret, while the others obey those from the ground turret. This >> follows >> the usual rules for target selection. (Use droid-target if possible: >> Commander AA turret can't attack ground units, so it will choose a better >> target. This can then be also attacked by the attached AA units. Same >> applies >> for ground turret / ground units.) >> >> 2 is probably easier to implement, while 1 simulates a much higher >> inteligency >> of the commander. >> >> What do you think? >> --Dennis > same problem as '1',imo the commander in wz is a squad leader rather > than a commander(the human player is the commander),so some primitive > artificial intelligence should be sufficient,e.g:attack/retreat like a > wolf pack,and I always think commander will be alot useful if a > commander can 'lead' tons of weak units like scavenger infantry. > > I'll fiddle with commander a bit after I finish the wzStats > converter,'finite ammo',airfield and navy features... So if I understand, currently groupmembers of a commander simply `copy' the commander's primary target?
If it would be possible to simply copy an entire array with commander-assigned targets (e.g. ground & air) would it then be possible to select the best suitable target from that array? Optionally it might then probably be nice to have a bool for every of those targets which tells whether that target is currently firing at the commander. -- Giel
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