The Watermelon schreef:
>> On IRC we were talking about multiple turrets for commanders.
>> There were 2 ideas:
>>
>> 1. One offensive and one defensive turret. You can control the
>> offensive one
>> and the defensive one tries to defend the commander and therefore marks
>> defensive targets. Some it has to be choosen which target a
>> groupmember wants
>> to choose. (Can I better defend my commander or should I rather use his
>> offensive recommendation?) Maybe a target can additionally marked
>> as "urgent", in cases where the commander droid is like to get
>> destroyed by
>> that unit soon.
> I think the groupmember's target acquisition is completely 'take over'
> by the commander,all groupmember will always try to choose commander's
> primary target 'psTarget[0]',and I dont think this can be easily
> changed...
>> 2. One ground and one air turret. The attached AA units obey orders
>> from the
>> air turret, while the others obey those from the ground turret. This
>> follows
>> the usual rules for target selection. (Use droid-target if possible:
>> Commander AA turret can't attack ground units, so it will choose a better
>> target. This can then be also attacked by the attached AA units. Same
>> applies
>> for ground turret / ground units.)
>>
>> 2 is probably easier to implement, while 1 simulates a much higher
>> inteligency
>> of the commander.
>>
>> What do you think?
>> --Dennis
> same problem as '1',imo the commander in wz is a squad leader rather
> than a commander(the human player is the commander),so some primitive
> artificial intelligence should be sufficient,e.g:attack/retreat like a
> wolf pack,and I always think commander will be alot useful if a
> commander can 'lead' tons of weak units like scavenger infantry.
>  
> I'll fiddle with commander a bit after I finish the wzStats
> converter,'finite ammo',airfield and navy features...
So if I understand, currently groupmembers of a commander simply `copy'
the commander's primary target?

If it would be possible to simply copy an entire array with
commander-assigned targets (e.g. ground & air) would it then be possible
to select the best suitable target from that array?
Optionally it might then probably be nice to have a bool for every of
those targets which tells whether that target is currently firing at the
commander.

-- 
Giel

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