On 1/4/07, Giel van Schijndel <[EMAIL PROTECTED]> wrote:
Author: muggenhor Date: Thu Jan 4 19:41:24 2007 New Revision: 599 - *IMPORTANT*: commented the definition of MEMORY_SET out (line 38 mem.c), this might break code that expects freshly malloc'ed memory to be pre-initialized, if you experience any problems due to commenting this out please say so on the mailinglists!
the latest rev + my changes(quite alot changes,though have little to do with mem),the game crashed when trying to start 'new campaign' the crash is pointing to blkAlloc function line 372 'pAlloc = ((UBYTE *)(pAlloc) + sizeof(MEM_NODE) + SAFETY_ZONE_SIZE);' after 'if MEMORY_SET memset((UBYTE *)(psNode) + sizeof(MEM_NODE) + SAFETY_ZONE_SIZE, INITIALISE_BYTE, allocSize); endif' in block.c,so I think it might have something to do with the change you mentioned above,though re-enable #define MEMORY_SET TRUE in mem.c didnt fix this problem either. I'll try to use an older version of block.c,mem.c,mem.h and see if that fixes my problem.
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