On Tue, 06 Feb 2007 17:57:32 -0500 [EMAIL PROTECTED] wrote:
>Who made the changes in this part/file ?
>It crashes when you load a level now :(
>
>==================
> //if (psStats->numWeaps == 0 && psStats->pSensor != NULL)
> if (psStats->psWeapStat == NULL && psStats->pSensor !=
>NULL)
> {
> mask = SCR_ST_SENSOR;
> }
> //else if (psStats->numWeaps > 0)
> else if (psStats->psWeapStat != NULL)
> {
> //psWStats = psStats->asWeapList[0];
> psWStats = psStats->psWeapStat[0];
> if (!proj_Direct(psWStats))
>** crash here psWstats = undefined.
>--------------
>+ psStats->psWeapStat[0] 0x00000000 {ref=??? pName=???
>techLevel=??? ...} _weapon_stats *
>---------
>+ psStats->psWeapStat 0x086480c4 _weapon_stats * [4]
>----------
>+ psStats 0x08648068 {ref=852072 pName=0x0859c7e4 "Sys-
>SensoTower02" type=6 ...} _structure_stats *
Forgot to mention, this is level CAM_2A
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