Am Montag, 19. Februar 2007 schrieb Gerard Krol:
> Dennis Schridde wrote:
> > Am Samstag, 17. Februar 2007 schrieb Gerard Krol:
> >> By tweaking 2 lines the water really improves a lot!
> >> 4p-Sk-FishNets is a good map to test.
> >>
> >> - Gerard
> >
> > I applied it in my local copy...
> > Nice in general, but the alpha change should be done to the texture and
> > not in the code, IMO... Eg. Grim's textures have a good alpha setting for
> > water, which makes them look ugly with these changes...
>
> I agree that doing the alpha in the textures is better, much more
> flexibility that way.
> Maybe you could only apply the second change? That improves the
> riverbeds alot in my opinion. The alpha in the texture pages can then
> come some later time.
>
> By the way, why aren't grims textures in svn? I might want to improve on
> some textures too, and it would nice to be able to continue from his work.
They were in SVN long time (about a year) ago. (They had replaced the current 
textures.) He said several people objected against them and requested them to 
be taken out again. Since then we only ship them seperately.
He also did replacements for the C2 tileset, the textures still exist. But he 
said he was not finished and rejected a request to allow providing them to 
3rd persons. (They look good anyway...)
I guess someone has to talk to him, whether we can include those textures into 
SVN again. I didn't "see" him since an extremely long time, though...

--Dennis

PS: http://download.gna.org/warzone/development/grim.wz

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