On Friday, 23 February 2007 at 16:26, Per Inge Mathisen wrote:
> The problem with vsync is primarily: Poor driver support (boo, ATI!),
> and really poor FPS when your frame rates drop below the vsync limit
Well, I prefer lower frame rates to tearing, but I don't play much
shooters etc. where frame rate really matters.
> (it gets halved). The latter problem can be solved (well, offset quite
> a bit) by tripple buffering, but I never looked into that, and I
> suspect the driver situation is bad there too.
>
> My main point was - we cannot rely on vsync being available.
Right, and that's why I wouldn't even bother implementing it in Warzone.
Just let people change that in their driver settings (where that option
should be offered if the driver supports it), and perhaps add the option
to completely disable the delay into Warzone (for those with vsync on or
a frames per second fetish).
--
If you want to program in C, program in C. It's a nice language. I
use it occasionally... :-)
-- Larry Wall in <[EMAIL PROTECTED]>
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