Christian Ohm schreef: > On Friday, 23 February 2007 at 16:26, Per Inge Mathisen wrote: > >> (it gets halved). The latter problem can be solved (well, offset quite >> a bit) by tripple buffering, but I never looked into that, and I >> suspect the driver situation is bad there too. >> >> My main point was - we cannot rely on vsync being available. >> > Right, and that's why I wouldn't even bother implementing it in Warzone. > Just let people change that in their driver settings (where that option > should be offered if the driver supports it), and perhaps add the option > to completely disable the delay into Warzone (for those with vsync on or > a frames per second fetish). > Well you actually can change the target FPS already in your configfile, just setting it absurdly high should be enough to practically disable the delay. So I don't think we need an option to disable it.
-- Giel
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