Christian Ohm schreef:
> On Friday, 23 February 2007 at 16:26, Per Inge Mathisen wrote:
>   
>> (it gets halved). The latter problem can be solved (well, offset quite
>> a bit) by tripple buffering, but I never looked into that, and I
>> suspect the driver situation is bad there too.
>>
>> My main point was - we cannot rely on vsync being available.
>>     
> Right, and that's why I wouldn't even bother implementing it in Warzone.
> Just let people change that in their driver settings (where that option
> should be offered if the driver supports it), and perhaps add the option
> to completely disable the delay into Warzone (for those with vsync on or
> a frames per second fetish).
>   
Well you actually can change the target FPS already in your configfile,
just setting it absurdly high should be enough to practically disable
the delay. So I don't think we need an option to disable it.

-- 
Giel

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