On 2/23/07, Christian Vest Hansen <[EMAIL PROTECTED]> wrote:
Looks like it broke the build on windows: ============================================================== mingw32-make[1]: Entering directory `C:/Documents and Settings/cvh/My Documents/ warzone/src' gcc -DVERSION=\"TRUNK\" -DYY_STATIC -I.. -I../.. -IC:/Documents\ and\ Settings/c vh/My\ Documents/warzone/devpkg/include -g -O0 -DDEBUG -Wall -Wno-unused-label - mwindows -DWIN32 -c -omain.o main.c gcc -DVERSION=\"TRUNK\" -DYY_STATIC -I.. -I../.. -IC:/Documents\ and\ Settings/c vh/My\ Documents/warzone/devpkg/include -g -O0 -DDEBUG -Wall -Wno-unused-label - mwindows -DWIN32 -o warzone2100.exe ai.o aiexperience.o astar.o action.oadvvis. o atmos.o bridge.o buildpos.o cdspan.o cheat.o cluster.o cmddroid.o combat.o com ponent.o console.o data.o design.o difficulty.o disp2d.o display.o droid.oe3dem o.o edit2d.o edit3d.o effects.o environ.o fpath.o feature.o findpath.oformation .o frontend.o gateway.o gatewayroute.o gatewaysup.o geometry.o group.o hci.o ini t.o intdisplay.o intimage.o intorder.o intelmap.o keybind.o keymap.olevel_lexer .lex.o levels.o lighting.o loop.o map.o mapdisplay.o mapgrid.o mechanics.omessa ge.o miscimd.o move.o multiint.o multimenu.o multiopt.o multisync.o multibot.o m ultistat.o objmem.o objects.o optimisepath.o order.o player.o powercrypt.oradar .o raycast.o research.o scores.o scriptai.o scriptcb.o scriptextern.oscriptfunc s.o scriptobj.o scripttabs.o scriptvals.o scriptvals_parser.tab.o scriptvals_lex er.lex.o selection.o stats.o text.o texture.o transporter.o visibility.owarcam. o wrappers.o ani.o arrow.o aud.o audio_id.o bucket3d.o clparse.o configuration.o csnap.o display3d.o drive.o function.o game.o ingameop.o keyedit.o loadsave.o m ain.o mission.o multigifts.o multijoin.o multilimit.o multiplay.o multistruct.o oprint.o power.o projectile.o seqdisp.o structure.o target.o warzoneconfig.o ../ lib/libframework.a ../lib/libgamelib.a ../lib/libivis_common.a ../lib/libivis_op engl.a ../lib/libnetplay.a ../lib/libscript.a ../lib/libsequence.a ../lib/libsou nd.a ../lib/libwidget.a ../win32/warzone2100.o -LC:/Documents\ and\ Settings/cvh /My\ Documents/warzone/devpkg/lib -lmingw32 -lSDLmain -lSDL -lSDL_net -ljpeg -lp ng -lphysfs -lz -lmad -lvorbisfile -lvorbis -logg -lshfolder -lwinmm -lwsock32 - lglu32 -lopengl32 -lopenal32 main.o: In function `SDL_main':C:/Documents and Settings/cvh/My Documents/warzon e/src/main.c:404: undefined reference to `setupExceptionHandler' collect2: ld returned 1 exit status mingw32-make[1]: *** [warzone2100.exe] Error 1 mingw32-make[1]: Leaving directory `C:/Documents and Settings/cvh/My Documents/w arzone/src' mingw32-make: *** [src] Error 2 =============================================================
hmm maybe it's because of the missing lib: *Initial support for exception handling on Linux and Windows On Windows you additionally need libdbghelp.a/dbghelp.lib which you can get from Wine, Windows SDK or ** http://download.gna.org/warzone/development/libdbghelp.7z*<http://download.gna.org/warzone/development/libdbghelp.7zlib/framework/dbghelp.h> actually my local didnt get to that far,think it's time to get newer version of GCC...
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