Am Freitag, 23. Februar 2007 schrieb Christian Vest Hansen: > Looks like it broke the build on windows: > ============================================================== > mingw32-make[1]: Entering directory `C:/Documents and Settings/cvh/My > Documents/ warzone/src' > gcc -DVERSION=\"TRUNK\" -DYY_STATIC -I.. -I../.. -IC:/Documents\ and\ > Settings/c vh/My\ Documents/warzone/devpkg/include -g -O0 -DDEBUG -Wall > -Wno-unused-label - mwindows -DWIN32 -c -omain.o main.c > gcc -DVERSION=\"TRUNK\" -DYY_STATIC -I.. -I../.. -IC:/Documents\ and\ > Settings/c vh/My\ Documents/warzone/devpkg/include -g -O0 -DDEBUG -Wall > -Wno-unused-label - mwindows -DWIN32 -o warzone2100.exe ai.o aiexperience.o > astar.o action.o advvis. o atmos.o bridge.o buildpos.o cdspan.o cheat.o > cluster.o cmddroid.o combat.o com ponent.o console.o data.o design.o > difficulty.o disp2d.o display.o droid.o e3dem o.o edit2d.o edit3d.o > effects.o environ.o fpath.o feature.o findpath.o formation .o frontend.o > gateway.o gatewayroute.o gatewaysup.o geometry.o group.o hci.o ini t.o > intdisplay.o intimage.o intorder.o intelmap.o keybind.o keymap.o > level_lexer .lex.o levels.o lighting.o loop.o map.o mapdisplay.o mapgrid.o > mechanics.o messa ge.o miscimd.o move.o multiint.o multimenu.o multiopt.o > multisync.o multibot.o m ultistat.o objmem.o objects.o optimisepath.o > order.o player.o powercrypt.o radar .o raycast.o research.o scores.o > scriptai.o scriptcb.o scriptextern.o scriptfunc s.o scriptobj.o > scripttabs.o scriptvals.o scriptvals_parser.tab.o scriptvals_lex er.lex.o > selection.o stats.o text.o texture.o transporter.o visibility.o warcam. o > wrappers.o ani.o arrow.o aud.o audio_id.o bucket3d.o clparse.o > configuration.o csnap.o display3d.o drive.o function.o game.o ingameop.o > keyedit.o loadsave.o m ain.o mission.o multigifts.o multijoin.o > multilimit.o multiplay.o multistruct.o oprint.o power.o projectile.o > seqdisp.o structure.o target.o warzoneconfig.o ../ lib/libframework.a > ../lib/libgamelib.a ../lib/libivis_common.a ../lib/libivis_op engl.a > ../lib/libnetplay.a ../lib/libscript.a ../lib/libsequence.a ../lib/libsou > nd.a ../lib/libwidget.a ../win32/warzone2100.o -LC:/Documents\ and\ > Settings/cvh /My\ Documents/warzone/devpkg/lib -lmingw32 -lSDLmain -lSDL > -lSDL_net -ljpeg -lp ng -lphysfs -lz -lmad -lvorbisfile -lvorbis -logg > -lshfolder -lwinmm -lwsock32 - lglu32 -lopengl32 -lopenal32 > main.o: In function `SDL_main':C:/Documents and Settings/cvh/My > Documents/warzon e/src/main.c:404: undefined reference to > `setupExceptionHandler' > collect2: ld returned 1 exit status > mingw32-make[1]: *** [warzone2100.exe] Error 1 > mingw32-make[1]: Leaving directory `C:/Documents and Settings/cvh/My > Documents/w arzone/src' > mingw32-make: *** [src] Error 2 > ============================================================= > > Or is it just me? I forgot to update the raw Makefiles... :( Should be fixed now.
What problems with GCC do you have, Watermelon? --Dennis
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