Am Freitag, 23. Februar 2007 schrieb Christian Vest Hansen:
> Looks like it broke the build on windows:
> ==============================================================
> mingw32-make[1]: Entering directory `C:/Documents and Settings/cvh/My
> Documents/ warzone/src'
> gcc -DVERSION=\"TRUNK\" -DYY_STATIC -I.. -I../.. -IC:/Documents\ and\
> Settings/c vh/My\ Documents/warzone/devpkg/include -g -O0 -DDEBUG -Wall
> -Wno-unused-label - mwindows -DWIN32 -c -omain.o main.c
> gcc -DVERSION=\"TRUNK\" -DYY_STATIC -I.. -I../.. -IC:/Documents\ and\
> Settings/c vh/My\ Documents/warzone/devpkg/include -g -O0 -DDEBUG -Wall
> -Wno-unused-label - mwindows -DWIN32 -o warzone2100.exe ai.o aiexperience.o
> astar.o action.o advvis. o atmos.o bridge.o buildpos.o cdspan.o cheat.o
> cluster.o cmddroid.o combat.o com ponent.o console.o data.o design.o
> difficulty.o disp2d.o display.o droid.o e3dem o.o edit2d.o edit3d.o
> effects.o environ.o fpath.o feature.o findpath.o formation .o frontend.o
> gateway.o gatewayroute.o gatewaysup.o geometry.o group.o hci.o ini t.o
> intdisplay.o intimage.o intorder.o intelmap.o keybind.o keymap.o
> level_lexer .lex.o levels.o lighting.o loop.o map.o mapdisplay.o mapgrid.o
> mechanics.o messa ge.o miscimd.o move.o multiint.o multimenu.o multiopt.o
> multisync.o multibot.o m ultistat.o objmem.o objects.o optimisepath.o
> order.o player.o powercrypt.o radar .o raycast.o research.o scores.o
> scriptai.o scriptcb.o scriptextern.o scriptfunc s.o scriptobj.o
> scripttabs.o scriptvals.o scriptvals_parser.tab.o scriptvals_lex er.lex.o
> selection.o stats.o text.o texture.o transporter.o visibility.o warcam. o
> wrappers.o ani.o arrow.o aud.o audio_id.o bucket3d.o clparse.o
> configuration.o csnap.o display3d.o drive.o function.o game.o ingameop.o
> keyedit.o loadsave.o m ain.o mission.o multigifts.o multijoin.o
> multilimit.o multiplay.o multistruct.o oprint.o power.o projectile.o
> seqdisp.o structure.o target.o warzoneconfig.o ../ lib/libframework.a
> ../lib/libgamelib.a ../lib/libivis_common.a ../lib/libivis_op engl.a
> ../lib/libnetplay.a ../lib/libscript.a ../lib/libsequence.a ../lib/libsou
> nd.a ../lib/libwidget.a ../win32/warzone2100.o -LC:/Documents\ and\
> Settings/cvh /My\ Documents/warzone/devpkg/lib -lmingw32 -lSDLmain -lSDL
> -lSDL_net -ljpeg -lp ng -lphysfs -lz -lmad -lvorbisfile -lvorbis -logg
> -lshfolder -lwinmm -lwsock32 - lglu32 -lopengl32 -lopenal32
> main.o: In function `SDL_main':C:/Documents and Settings/cvh/My
> Documents/warzon e/src/main.c:404: undefined reference to
> `setupExceptionHandler'
> collect2: ld returned 1 exit status
> mingw32-make[1]: *** [warzone2100.exe] Error 1
> mingw32-make[1]: Leaving directory `C:/Documents and Settings/cvh/My
> Documents/w arzone/src'
> mingw32-make: *** [src] Error 2
> =============================================================
>
> Or is it just me?
I forgot to update the raw Makefiles... :(
Should be fixed now.

What problems with GCC do you have, Watermelon?

--Dennis

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