Before the hardcode of 512, it was change to BACKDROP_HACK_WIDTH,
and BACKDROP_HACK_HEIGHT (which still is 512).
In code below this with
glBegin(GL_TRIANGLE_STRIP);
glTexCoord2f(0, 0);
glVertex2f(0, 0);
glTexCoord2f(255, 0);
glVertex2f(screenWidth, 0);
glTexCoord2f(0, 255);
glVertex2f(0, screenHeight);
glTexCoord2f(255, 255);
glVertex2f(screenWidth, screenHeight);
glEnd();
should not the 255 be also changed? Why is it 255 in first place?
if BACKDROP_HACK_HEIGHT = 1024, then it no look right ?
Anybody explain why this value used? I think it is mistake?
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