On 3/2/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
Before the hardcode of 512, it was change to BACKDROP_HACK_WIDTH, and BACKDROP_HACK_HEIGHT (which still is 512).In code below this with glBegin(GL_TRIANGLE_STRIP); glTexCoord2f(0, 0); glVertex2f(0, 0); glTexCoord2f(255, 0); glVertex2f(screenWidth, 0); glTexCoord2f(0, 255); glVertex2f(0, screenHeight); glTexCoord2f(255, 255); glVertex2f(screenWidth, screenHeight); glEnd(); should not the 255 be also changed? Why is it 255 in first place? if BACKDROP_HACK_HEIGHT = 1024, then it no look right ? Anybody explain why this value used? I think it is mistake?
I believe those are texture coordinates that get translated into 0.0f -> 1.0f. Although I must admit I am a bit mystified about how exactly this works. - Per _______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
