On 3/2/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
Before the hardcode of 512, it was change to BACKDROP_HACK_WIDTH,
and BACKDROP_HACK_HEIGHT (which still is 512).
In code below this with
should not the 255 be also changed? Why is it 255 in first place?
if BACKDROP_HACK_HEIGHT = 1024, then it no look right ?
Anybody explain why this value used? I think it is mistake?
I believe those are texture coordinates that get translated into 0.0f
-> 1.0f. Although I must admit I am a bit mystified about how exactly
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