On Sun, 04 Mar 2007 05:26:09 -0500 Gerard Krol 
<[EMAIL PROTECTED]> wrote:
>[EMAIL PROTECTED] wrote:
>> The patch in 835 which is (i think),
>> pimemode.c:void pie_ScreenFlip(CLEAR_MODE clearMode)
>>      if (screen_GetBackDrop()) { screen_Upload(NULL);} 
>>
>> Is wrong.
>>   
>I don't hope so, that was my first commit ;)
>> This breaks shadows & backdrops.  You can tell instant at 
>CAM_3A.
>>   
>Breaks shadows? That would be most unlikely. I noticed that the 
>transporters shadows were not exactly right (they do not reach all 
>the 
>way to the ground at first), but that was already so in 834.
>What backdrops are broken? Could you post a screenshot?
>
>Note: I tested this using --game CAM_3A
>> I can not check if loop.c is wrong, GNA is too busy and can not 
>do 
>> diff!
>> :(
>>   
>I'm having no problems with GNA here, but maybe they are already 
>over. 
>The only modifications in loop.c are in the videoloop, so they 
>"should" 
>have no effect on other parts of the game. (sadly, with the 
>current code 
>this is not always the case)
>
>- Gerard

Here is shot.

http://img460.imageshack.us/my.php?image=wz2100shot005vu8.jpg

Look at shadows in relation of object.  Then background bleed 
through.
Reason is that calls    glDisable(GL_DEPTH_TEST), and   
glDepthMask(GL_FALSE)

So you need to make new function to leave on those.



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