On Sun, 04 Mar 2007 05:26:09 -0500 Gerard Krol
<[EMAIL PROTECTED]> wrote:
>[EMAIL PROTECTED] wrote:
>> The patch in 835 which is (i think),
>> pimemode.c:void pie_ScreenFlip(CLEAR_MODE clearMode)
>> if (screen_GetBackDrop()) { screen_Upload(NULL);}
>>
>> Is wrong.
>>
>I don't hope so, that was my first commit ;)
>> This breaks shadows & backdrops. You can tell instant at
>CAM_3A.
>>
>Breaks shadows? That would be most unlikely. I noticed that the
>transporters shadows were not exactly right (they do not reach all
>the
>way to the ground at first), but that was already so in 834.
>What backdrops are broken? Could you post a screenshot?
>
>Note: I tested this using --game CAM_3A
>> I can not check if loop.c is wrong, GNA is too busy and can not
>do
>> diff!
>> :(
>>
>I'm having no problems with GNA here, but maybe they are already
>over.
>The only modifications in loop.c are in the videoloop, so they
>"should"
>have no effect on other parts of the game. (sadly, with the
>current code
>this is not always the case)
>
>- Gerard
Here is shot.
http://img460.imageshack.us/my.php?image=wz2100shot005vu8.jpg
Look at shadows in relation of object. Then background bleed
through.
Reason is that calls glDisable(GL_DEPTH_TEST), and
glDepthMask(GL_FALSE)
So you need to make new function to leave on those.
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