On Sun, 04 Mar 2007 15:35:09 -0500 Gerard Krol
<[EMAIL PROTECTED]> wrote:
>[EMAIL PROTECTED] wrote:
>> On Sun, 04 Mar 2007 05:26:09 -0500 Gerard Krol
>> <[EMAIL PROTECTED]> wrote:
>>> [EMAIL PROTECTED] wrote:
>>> I'm having no problems with GNA here, but maybe they are
>already
>>> over.
>>> The only modifications in loop.c are in the videoloop, so they
>>> "should"
>>> have no effect on other parts of the game. (sadly, with the
>>> current code
>>> this is not always the case)
>>>
>>> - Gerard
>>>
>>
>> Here is shot.
>>
>> http://img460.imageshack.us/my.php?image=wz2100shot005vu8.jpg
>>
>> Look at shadows in relation of object. Then background bleed
>> through.
>>
>Are you sure this wasn't so before? I checked it again and shadows
>look
>fine here.
>Could you try "svn update -r834" to check it?
>> Reason is that calls glDisable(GL_DEPTH_TEST), and
>> glDepthMask(GL_FALSE)
>>
>I doubt that....
>> So you need to make new function to leave on those.
>>
>Please try the attached patch, it fixes the only thing I can think
>of
>that may cause the difference.
>
>- Gerard
Sorry, you not at fault, now I got acess to svn again, I can look.
GNA tells me to use http:// instead of svn:// for anonymous access,
and you no get the error message of 'malformed network data'.
Problem is that call "if (screen_GetBackDrop()) {
screen_Upload(NULL);} "
If comment out, then it works OK, so not your faults. I look for
better fix.
--
Click here to double your salary by becoming a medical transcriber
http://tagline.hushmail.com/fc/CAaCXv1R3e9hw8ydN1BbPE0crIFAXS2B/
_______________________________________________
Warzone-dev mailing list
[email protected]
https://mail.gna.org/listinfo/warzone-dev