On 3/16/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
It might be safe to ignore it, but the real problem is: Why does the NULLDROID exist in the 1st place? When it died, shouldn't it be removed immediately and completely instead of just partly? Why is the dead droid replaced with a NULLDROID at all? --Dennis
iirc the droid has a 'died' flag to indicate that this droid should be no longer referenced by other game objects as target.Maybe it has something to do with the multi-targeting actions I added,but still I am unable to reproduce it with 7 AI fighting the shyt out of each other...guess it's triggered by some weird combination of turrets that the AI never builds if it's targeting related...
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