On 3/16/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:

It might be safe to ignore it, but the real problem is: Why does the
NULLDROID
exist in the 1st place?
When it died, shouldn't it be removed immediately and completely instead
of
just partly? Why is the dead droid replaced with a NULLDROID at all?

--Dennis

iirc the droid has a 'died' flag to indicate that this droid should be no
longer referenced by other game objects as target.Maybe it has something to
do with the multi-targeting actions I added,but still I am unable to
reproduce it with 7 AI fighting the shyt out of each other...guess it's
triggered by some weird combination of turrets that the AI never builds if
it's targeting related...
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