On 3/18/07, Dennis Schridde <[EMAIL PROTECTED]> wrote:
> Fix bug #8730, where we would crash because the game did not find
> a texture to replace during game play. The problem is that the
> texture counter is reset several times during a campaign, so we
> cannot trust it. This should be fixed more thoroughly later, for
> now we just check all textures irrespective of the texture counter.
> Also improves logging, and fixes a problem that should have made
> texture replacements simply not work previously. Thanks to
> Gernot Kohlhaas <mr_maniac> for reporting the bug.
Could this also happen in branches/2.0?
If yes, it should be backported...

I would think so, but it is so strange nobody has reported it yet. So
I would at least check it first. I do not have time right now, though.

 - Per

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