Am Samstag, 19. Mai 2007 schrieb The Watermelon: > this patch is by no means working properly,but with these 2 things fixed it > should be usable: > > 1.Change terrain vertices back to int/change float multiplication/division > to shift or use new terrain renderer > 2.Fixed some minor texture coords problems.
Questions: Why did you turn sx,sy,sz into vertexPos in this patch? That should get into a seperate patch. Why did you use Vector3d at some times? Why did you add this iV_DIVFLOATDIV macro? And what do the magic values mean? iV_TRANSLATE? And actually I expected this patch to be split into smaller parts. Read floats, store floats, render floats or something like that... --Dennis
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