I'm having some problems with projectiles in latest SVN on this machine. It crashes as soon as there's a projectile to be rendered.
First it was a problem with a NULL iIMDShape in renderProjectile(). I added a check for pIMD != NULL, then I got another crash because of a NULL psStats->pWaterHitGraphic. I added yet another check to make sure it wasn't NULL, now another crash because of a NULL iIMDShape in proj_UpdateAll() What could be causing this? Should I keep adding checks for != NULL, or would that result in some projectiles not being rendered? Here's the latest core dump I got: http://www.pastey.net/41053
_______________________________________________ Warzone-dev mailing list [email protected] https://mail.gna.org/listinfo/warzone-dev
