I'm having some problems with projectiles in latest SVN on this machine. It
crashes as soon as there's a projectile to be rendered.

First it was a problem with a NULL iIMDShape in renderProjectile(). I added
a check for pIMD != NULL, then I got another crash because of a NULL
psStats->pWaterHitGraphic. I added yet another check to make sure it wasn't
NULL, now another crash because of a NULL iIMDShape in proj_UpdateAll()

What could be causing this? Should I keep adding checks for != NULL, or
would that result in some projectiles not being rendered?

Here's the latest core dump I got: http://www.pastey.net/41053
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