URL:
<http://gna.org/bugs/?9231>
Summary: assert failure in structure.c - TOO_NEAR_EDGE
Project: Warzone Resurrection Project
Submitted by: urbanvoyeur
Submitted on: Tuesday 05/29/2007 at 03:09
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: svn
Operating System: Microsoft Windows
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Details:
if(((y >> TILE_SHIFT) < TOO_NEAR_EDGE) || ((y >> TILE_SHIFT) > (
mapHeight - TOO_NEAR_EDGE)))
{
ASSERT(FALSE, "buildStructure: y coord (%u) too near
edge (req. distance
is %u)", y, TOO_NEAR_EDGE);
return NULL;
}
rangeY -33686019 int
range -858993460 int
rangeX -33686019 int
bVTOLs -33686019 int
player 7536705 int
XP, skirmish, yinyang map, 6 computer players
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