URL:
  <http://gna.org/bugs/?9231>

                 Summary: assert failure in structure.c  - TOO_NEAR_EDGE
                 Project: Warzone Resurrection Project
            Submitted by: urbanvoyeur
            Submitted on: Tuesday 05/29/2007 at 03:09
                Category: None
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: svn
        Operating System: Microsoft Windows

    _______________________________________________________

Details:



if(((y >> TILE_SHIFT) < TOO_NEAR_EDGE) || ((y >> TILE_SHIFT) > (
                        mapHeight - TOO_NEAR_EDGE)))
                {
                        ASSERT(FALSE, "buildStructure: y coord (%u) too near 
edge (req. distance
is %u)", y, TOO_NEAR_EDGE);
                        return NULL;
                }


                rangeY  -33686019       int
                range   -858993460      int
                rangeX  -33686019       int
                bVTOLs  -33686019       int
                player  7536705 int

XP, skirmish, yinyang map, 6 computer players




    _______________________________________________________

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  <http://gna.org/bugs/?9231>

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