I would suggest to release 2.0.7 in the near future, as a last release
of the 2.0 branch. After this release, may do a feature freeze and work
on all known bugs in the bugtracker.

After that, we should do a roadmap for the 2.1 branch. And start the
work on it. :)

- Kamaze

[EMAIL PROTECTED] schrieb:
> I no sure if I am only one, but game not playable with all asserts 
> going off.  Would be better to still assert, and then activate a 
> forced crash so we can find all problems? We need this so we can 
> get stack dump, to find what is going on.
> (in debug builds, so not to mess release builds)
> I have to go back hundreds of revision to get back to playable game.
> 
> Problem must be stack corruption some place I think.  Maybe bad 
> code, but we must fix problems, back to a playable state.
> 
> Maybe devs will stop with code modification and now everyone go on 
> bug(s) hunt?
> 
> Also, is possible for svn to know dependancy of files?  I mean if 
> someone change xxx.c and xxx.h and we revert back xxx.c but not 
> xxx.h because we don't know right away if what change in xxx.h is 
> needed?
> 
> The other idea I have is to start from known working codebase 
> (first import from berlios?), and then add patch 1 by 1, but this 
> takes very long time for 1 persons to do.
> 
> How do we fix this?
> 
> --
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