On Tue, 05 Jun 2007 19:50:04 -0400 Giel van Schijndel <[EMAIL PROTECTED]> wrote: >>> So the one >>> and only SDL_delay call will never have ANY effect on 2nd loop. >>> >This really is the most important info you've given by now. This >explains where the problem is, know if only we knew what you mean >with >"2nd loop", we can look at the problem ourselves.
I show patch, maybe it lost. In loop.c, where I add the removed SDL_Delay(). That is 2nd loop I was talk about. Main game loop is one with the only SDL_Delay(). >>> Yes, I know another way to fix this, but ... >>> >Please elaborate on that, rather than this one "call SDL_Delay" >solution. It most likely is more interesting. > You could just do framerate=1; then on resume framerate = default. But for other reasons, this not best. Pointer will be too slow now. -- Click to get kitchen cabinets direct, wholesale prices, special offer http://tagline.hushmail.com/fc/CAaCXv1SOPpg558L60d60IsrLGI3K85h/ _______________________________________________ Warzone-dev mailing list Warzoneemail@example.com https://mail.gna.org/listinfo/warzone-dev