URL:
<http://gna.org/bugs/?9279>
Summary: segfault aud.c, break on line 70 r1469
Project: Warzone Resurrection Project
Submitted by: urbanvoyeur
Submitted on: Wednesday 06/06/2007 at 01:49
Category: Engine: Sound
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: svn
Operating System: Microsoft Windows
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Details:
new skrimish, human + 6, teams, T1. commanded a droid to build a sensor
tower, producing this fault:
First-chance exception at 0x005b8f73 in Warzone2100-Dbg.exe: 0xC0000005:
Access violation reading location 0x07c3b848.
Unhandled exception at 0x005b8f73 in Warzone2100-Dbg.exe: 0xC0000005: Access
violation reading location 0x07c3b848.
No mini dump file.
autos/local
OBJ_BULLET 3 int
+ psSimpleObj 0x07c3b848 {type=??? id=??? x=??? ...}
SIMPLE_OBJECT *
break occurred here: line 70, aud.c
BOOL
audio_ObjectDead( void * psObj )
{
SIMPLE_OBJECT *psSimpleObj = (SIMPLE_OBJECT *) psObj;
BASE_OBJECT *psBaseObj;
PROJ_OBJECT *psProj;
/* check is valid simple object pointer */
if ( psSimpleObj == NULL )
{
debug( LOG_NEVER, "audio_ObjectDead: simple object pointer
invalid\n" );
return TRUE;
}
/* check projectiles */
here-> if ( psSimpleObj->type == OBJ_BULLET )
call stack:
> Warzone2100-Dbg.exe!audio_ObjectDead(void * psObj=0x07c3b848) Line 70 +
0x3 bytes C
Warzone2100-Dbg.exe!audio_Update() Line 565 + 0xc bytes C
Warzone2100-Dbg.exe!gameLoop() Line 183 C
Warzone2100-Dbg.exe!runGameLoop() Line 523 + 0x5 bytes C
Warzone2100-Dbg.exe!mainLoop() Line 690 C
Warzone2100-Dbg.exe!SDL_main(int argc=6, char * * argv=0x0012fd34) Line
855 C
Warzone2100-Dbg.exe!_main() + 0xd1 bytes C
[EMAIL PROTECTED]() + 0x1ed bytes C
Warzone2100-Dbg.exe!__tmainCRTStartup() Line 589 + 0x35 bytes C
Warzone2100-Dbg.exe!WinMainCRTStartup() Line 414 C
kernel32.dll!7c816fd7()
[Frames below may be incorrect and/or missing, no symbols loaded for
kernel32.dll]
Warzone2100-Dbg.exe!intShutDown() Line 824 + 0x10 bytes C
Warzone2100-Dbg.exe!combFire(_weapon * psWeap=0x0061004d, _base_object *
psAttacker=0x0069006e, _base_object * psTarget=0x00650066, int
weapon_slot=7602291) Line 518 + 0xe bytes C
Warzone2100-Dbg.exe!combFire(_weapon * psWeap=0x0061004d, _base_object *
psAttacker=0x0069006e, _base_object * psTarget=0x00650066, int
weapon_slot=7602291) Line 518 + 0xe bytes C
Warzone2100-Dbg.exe!combFire(_weapon * psWeap=0x0061004d, _base_object *
psAttacker=0x0069006e, _base_object * psTarget=0x00650066, int
weapon_slot=7602291) Line 518 + 0xe bytes C
Warzone2100-Dbg.exe!combFire(_weapon * psWeap=0x00000000, _base_object *
psAttacker=0x00000014, _base_object * psTarget=0x00000002, int weapon_slot=0)
Line 518 + 0xe bytes C
Warzone2100-Dbg.exe!orderDroidBase(_droid * psDroid=0x0064002e,
_droid_order_data * psOrder=0x006c006c) Line 2255 + 0xb bytes C
Warzone2100-Dbg.exe!orderDroidBase(_droid * psDroid=0x00640000,
_droid_order_data * psOrder=0x006d0078) Line 2255 + 0xb bytes C
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