URL:
  <http://gna.org/bugs/?9279>

                 Summary: segfault aud.c, break on line 70 r1469
                 Project: Warzone Resurrection Project
            Submitted by: urbanvoyeur
            Submitted on: Wednesday 06/06/2007 at 01:49
                Category: Engine: Sound
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: svn
        Operating System: Microsoft Windows

    _______________________________________________________

Details:

new skrimish, human + 6, teams, T1. commanded a droid to build a sensor
tower, producing this fault: 

First-chance exception at 0x005b8f73 in Warzone2100-Dbg.exe: 0xC0000005:
Access violation reading location 0x07c3b848.
Unhandled exception at 0x005b8f73 in Warzone2100-Dbg.exe: 0xC0000005: Access
violation reading location 0x07c3b848.

No mini dump file.
autos/local
                OBJ_BULLET      3       int
+               psSimpleObj     0x07c3b848 {type=??? id=??? x=??? ...}  
SIMPLE_OBJECT *


break occurred here: line 70, aud.c
BOOL
audio_ObjectDead( void * psObj )
{
        SIMPLE_OBJECT   *psSimpleObj = (SIMPLE_OBJECT *) psObj;
        BASE_OBJECT             *psBaseObj;
        PROJ_OBJECT             *psProj;

        /* check is valid simple object pointer */
        if ( psSimpleObj == NULL )
        {
                debug( LOG_NEVER, "audio_ObjectDead: simple object pointer 
invalid\n" );
                return TRUE;
        }

        /* check projectiles */
here->  if ( psSimpleObj->type == OBJ_BULLET )


call stack:
>       Warzone2100-Dbg.exe!audio_ObjectDead(void * psObj=0x07c3b848)  Line 70 +
0x3 bytes       C
        Warzone2100-Dbg.exe!audio_Update()  Line 565 + 0xc bytes        C
        Warzone2100-Dbg.exe!gameLoop()  Line 183        C
        Warzone2100-Dbg.exe!runGameLoop()  Line 523 + 0x5 bytes C
        Warzone2100-Dbg.exe!mainLoop()  Line 690        C
        Warzone2100-Dbg.exe!SDL_main(int argc=6, char * * argv=0x0012fd34)  Line
855     C
        Warzone2100-Dbg.exe!_main()  + 0xd1 bytes       C
        [EMAIL PROTECTED]()  + 0x1ed bytes      C
        Warzone2100-Dbg.exe!__tmainCRTStartup()  Line 589 + 0x35 bytes  C
        Warzone2100-Dbg.exe!WinMainCRTStartup()  Line 414       C
        kernel32.dll!7c816fd7()         
        [Frames below may be incorrect and/or missing, no symbols loaded for
kernel32.dll]   
        Warzone2100-Dbg.exe!intShutDown()  Line 824 + 0x10 bytes        C
        Warzone2100-Dbg.exe!combFire(_weapon * psWeap=0x0061004d, _base_object *
psAttacker=0x0069006e, _base_object * psTarget=0x00650066, int
weapon_slot=7602291)  Line 518 + 0xe bytes      C
        Warzone2100-Dbg.exe!combFire(_weapon * psWeap=0x0061004d, _base_object *
psAttacker=0x0069006e, _base_object * psTarget=0x00650066, int
weapon_slot=7602291)  Line 518 + 0xe bytes      C
        Warzone2100-Dbg.exe!combFire(_weapon * psWeap=0x0061004d, _base_object *
psAttacker=0x0069006e, _base_object * psTarget=0x00650066, int
weapon_slot=7602291)  Line 518 + 0xe bytes      C
        Warzone2100-Dbg.exe!combFire(_weapon * psWeap=0x00000000, _base_object *
psAttacker=0x00000014, _base_object * psTarget=0x00000002, int weapon_slot=0)
 Line 518 + 0xe bytes   C
        Warzone2100-Dbg.exe!orderDroidBase(_droid * psDroid=0x0064002e,
_droid_order_data * psOrder=0x006c006c)  Line 2255 + 0xb bytes  C
        Warzone2100-Dbg.exe!orderDroidBase(_droid * psDroid=0x00640000,
_droid_order_data * psOrder=0x006d0078)  Line 2255 + 0xb bytes  C







    _______________________________________________________

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