URL:
<http://gna.org/bugs/?9280>
Summary: asserts blocking campaign
Project: Warzone Resurrection Project
Submitted by: tomboy64
Submitted on: Mittwoch 06.06.2007 um 02:32
Category: Campaign
Severity: 2 - Minor
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: svn
Operating System: All
_______________________________________________________
Details:
Hi there.
Since WZ is running relatively stable again i resumed my campaign; actually
restarted it.
In the sub missions, however, some asserts are triggered:
display3d.c:661
===============
ASSERT( visibleYTiles <= mapHeight && visibleXTiles <= mapWidth, "Tile
coordinates out of range" );
This assert gets triggered once the transport leaves for the submap.
droid.c:3311
============
ASSERT(worldOnMap(x,y), "the build locations are not on the map");
This assert gets triggered if units/buildings (on the main map) get finished
while I'm playing on the sub-map.
game.c:6150
ASSERT(worldOnMap(psSaveDroid->x,psSaveDroid->y), "the saved droid if off the
map");
This assert gets triggered (supposedly) if I save the game while units are
still in the transport.
Attached patch completely deactivates those asserts (and corrects a typo ;)
); if there is a variable containing the map name it should be sufficient to
do an AND with the map-name beginning with "SUB".
_______________________________________________________
File Attachments:
-------------------------------------------------------
Date: Mittwoch 06.06.2007 um 02:32 Name: campaign-asserts.patch Size: 2kB
By: tomboy64
<http://gna.org/bugs/download.php?file_id=2400>
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?9280>
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