Hi.
Would you be able to explain what the problem in MSVC was and exactly
what code has been changed, as it does not seem to be any different
(just some bits moved around).
Regards, Freddie.
> Index: droid.c
> ===================================================================
> --- droid.c (revision 1482)
> +++ droid.c (working copy)
> @@ -231,10 +231,11 @@
> // If the shell penetrated the armour work out how much damage it
> actually did
> if (damage > armour)
> {
> + // Retrieve highest, applicable, experience level
> + unsigned int level = getDroidLevel(psDroid);
> actualDamage = damage - armour;
>
> - // Retrieve highest, applicable, experience level
> - unsigned int level = getDroidLevel(psDroid);
> +
> {
> unsigned int cmdLevel = cmdGetCommanderLevel(psDroid);
> level = MAX(level, cmdLevel);
>
> --
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