I noticed some of CHECK_PROJECTILE/CHECK_OBJECT are unnecessary and give
false alerts,because most of the time the functions should be able to figure
out the objects who are   marked as 'died' and will be GC'ed next frame,just
did a 7 AI with slider maxed out run for few hours in MSVC(to make ignoring
asserts easier),had tons of asserts but none of them caused any harm after
being ignored.

You may need to apply your reference count patch to fix this if this problem
persists in current head(after few possible fixes I made committed by
Giel),because it's nearly impossible to find the culprit of those
unsuccessful mark and sweep without reference count or smart pointer or
whatever helps.



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