I noticed some of CHECK_PROJECTILE/CHECK_OBJECT are unnecessary and give false alerts,because most of the time the functions should be able to figure out the objects who are marked as 'died' and will be GC'ed next frame,just did a 7 AI with slider maxed out run for few hours in MSVC(to make ignoring asserts easier),had tons of asserts but none of them caused any harm after being ignored.
You may need to apply your reference count patch to fix this if this problem persists in current head(after few possible fixes I made committed by Giel),because it's nearly impossible to find the culprit of those unsuccessful mark and sweep without reference count or smart pointer or whatever helps.
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