Shall we? Shall we not? Current ChangeLog: 0000-00-00: Version 2.0.8 * General: * Fix: Remove invalid references to software renderer textures (caused crashes between campaign 1-2 and 2-3) * Fix: Improve POSIX exception handler reliability (GDB could have had trouble locating the executable) * Fix: Workaround a bug in OpenAL SI 0.0.8 GNU/Linux, which could lead to a crash * Fix: Dead objects could be targeted when structures used commanders and counterbatteries for targeting * Fix: bug #9694: crash upon receiving invalid sound ID numbers (out of bounds array access) * Fix: bug #9704: prevent divide by zero errors caused by ordering a VTOL to attack a droid at the same X & Y coordinates * New: Repeat keypresses if the key is hold long enough (e.g. one press of 'A' becomes 'AAAAAAAAAA' if just held long enough)
--Dennis
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