Shall we? Shall we not?

Current ChangeLog:
0000-00-00: Version 2.0.8
 * General:
   * Fix: Remove invalid references to software renderer textures (caused 
crashes between campaign 1-2 and 2-3)
   * Fix: Improve POSIX exception handler reliability (GDB could have had 
trouble locating the executable)
   * Fix: Workaround a bug in OpenAL SI 0.0.8 GNU/Linux, which could lead to a 
crash
   * Fix: Dead objects could be targeted when structures used commanders and 
counterbatteries for targeting
   * Fix: bug #9694: crash upon receiving invalid sound ID numbers (out of 
bounds array access)
   * Fix: bug #9704: prevent divide by zero errors caused by ordering a VTOL 
to attack a droid at the same X & Y coordinates
   * New: Repeat keypresses if the key is hold long enough (e.g. one press 
of 'A' becomes 'AAAAAAAAAA' if just held long enough)

--Dennis

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