URL:
<http://gna.org/bugs/?9868>
Summary: Warzone TRUNK crashed
Project: Warzone Resurrection Project
Submitted by: shevek
Submitted on: Saturday 25/08/07 at 23:36
Category: None
Severity: 5 - Blocker
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: svn/trunk
Operating System: GNU/Linux
Planned Release: None
_______________________________________________________
Details:
Program: ./warzone2100
Version: TRUNK
Type: Release
Compiled on: Aug 25 2007
Executed on: Sat Aug 25 23:18:51 2007
Operating system: Linux
Node name: strontium
Release: 2.6.18-3-686
Version: #1 SMP Mon Dec 4 16:41:14 UTC 2006
Machine: i686
Pointers: 32bit
Dump caused by signal: SIGSEGV: Invalid memory reference: Address not mapped
to object
(gdb) #0 0xb7c668e1 in waitpid () from /lib/tls/libc.so.6
No symbol table info available.
#1 0x08184f2d in posixExceptionHandler (signum=11, siginfo=0xbfea3f7c,
sigcontext=0xbfea3ffc) at exceptionhandler.c:507
btBuffer = {0x8184986, 0xb7fa3440, 0x8060b56, 0x809a7dc, 0x809a9ff,
0x814dfa6, 0x814e002, 0x814e002, 0x814e002, 0x814e074, 0x8090484,
0x80acc3c, 0x80add2a, 0xb7bedea8, 0x804ce91, 0x0, 0x0, 0x0, 0x0, 0x0}
pid = 28531
gdbPipe = {11, 12}
dumpFile = 10
allreadyRunning = 1
#2 <signal handler called>
No symbol table info available.
#3 0x0805fcbc in displayCompObj (psObj=0x8f171d0, bButton=1)
at component.c:1144
psDroid = <value optimized out>
psShape = <value optimized out>
psJet = (iIMDShape *) 0x3f3851eb
psShapeTemp = <value optimized out>
zero = {x = 0, y = 0, z = 0}
screenCoords = {x = 117, y = 435}
iConnector = 0
psPropStats = <value optimized out>
pieFlag = <value optimized out>
iPieData = 0
brightness = 255
specular = 0
colour = 0
i = 0 '\0'
__FUNCTION__ = "displayCompObj"
#4 0x08060b56 in displayComponentButtonObject (psDroid=0x8f171d0,
Rotation=0xbfea43f0, Position=0xbfea43e4, RotXYZ=1, scale=72)
at component.c:737
difference = <value optimized out>
TmpCamPos = {x = 0, y = 0, z = 0}
#5 0x0809a7dc in CreateIMDButton (ImageFile=0x0, ImageID=0,
Object=0x8f171d0, Player=0, Buffer=0x868b994, Down=0, IMDType=1,
buttonType=0) at intdisplay.c:2640
Size = <value optimized out>
Rotation = {x = -30, y = 45, z = 0}
Position = {x = 0, y = 0, z = 2000}
ox = 0
oy = 0
Radius = <value optimized out>
basePlateSize = <value optimized out>
scale = <value optimized out>
__FUNCTION__ = "CreateIMDButton"
#6 0x0809a9ff in intDisplayTransportButton (psWidget=0xab31248, xOffset=23,
yOffset=362, pColours=0xab31288) at intdisplay.c:3525
Down = 0
Buffer = (RENDERED_BUTTON *) 0x868b994
psDroid = (DROID *) 0x8f171d0
gfxId = <value optimized out>
__FUNCTION__ = "intDisplayTransportButton"
#7 0x0814dfa6 in widgDisplayForm (psForm=0xab31248, xOffset=176256416,
yOffset=362) at widget.c:1513
psCurr = <value optimized out>
xOrigin = 0
yOrigin = 0
#8 0x0814e002 in widgDisplayForm (psForm=<value optimized out>,
xOffset=<value optimized out>, yOffset=362) at widget.c:1545
psCurr = (WIDGET *) 0xab31248
xOrigin = 0
yOrigin = 11
#9 0x0814e002 in widgDisplayForm (psForm=<value optimized out>,
xOffset=<value optimized out>, yOffset=333) at widget.c:1545
psCurr = (WIDGET *) 0xab86c50
xOrigin = 0
yOrigin = 0
#10 0x0814e002 in widgDisplayForm (psForm=<value optimized out>,
xOffset=<value optimized out>, yOffset=0) at widget.c:1545
psCurr = (WIDGET *) 0xabf4d68
xOrigin = 0
yOrigin = 0
#11 0x0814e074 in widgDisplayScreen (psScreen=0xa843348) at widget.c:1563
No locals.
#12 0x08090484 in intDisplayWidgets () at hci.c:3282
bPlayerHasHQ = <value optimized out>
#13 0x080acc3c in gameLoop () at loop.c:554
psCurr = <value optimized out>
psNext = (DROID *) 0x0
psCBuilding = (STRUCTURE *) 0x0
psNBuilding = (STRUCTURE *) 0x0
psCFeat = <value optimized out>
psNFeat = <value optimized out>
i = <value optimized out>
widgval = <value optimized out>
quitting = 0
intRetVal = INT_INTERCEPT
clearMode = <value optimized out>
__FUNCTION__ = "gameLoop"
#14 0x080add2a in main (argc=1, argv=0xbfea56b4) at main.c:525
pSize = 768
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