URL:
<http://gna.org/bugs/?10190>
Summary: Fix for some massive memory leaks & other issues
Project: Warzone Resurrection Project
Submitted by: None
Submitted on: Tuesday 10/23/2007 at 22:41 CEST
Category: None
Severity: 5 - Blocker
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email: [EMAIL PROTECTED]
Open/Closed: Open
Discussion Lock: Any
Release: svn/trunk
Operating System: Microsoft Windows
Planned Release: None
_______________________________________________________
Details:
Note, that tagfile.c needs to be added to the MSVC project file, and in line
1007 in multibot.c:
STATIC_ASSERT(sizeof(id) == sizeof(pD->id));
breaks MSVC compiles. I just commented it out for now.
For memleaks:
Seems all *.lex.c files are leaking!
audp_lexer.lex.c(1731) : {15671} normal block at 0x02A7C2E0, 16386 bytes
long.
resource_lexer.lex.c(1706) : {3525} normal block at 0x02A75268, 16386 bytes
long.
level_lexer.lex.c(1818) : {1997} normal block at 0x02A40068, 16386 bytes
long.
script_lexer.lex.c(2800) : {269325} normal block at 0x02E862E8, 16386 bytes
long.
Many others also.
I think these are generated by bison/flex, so I don't know how to debug
these?
Whoever added the line 349 in frameresource.c:
psRes->aID = malloc(strlen(DebugName) + 1);
Never freed it!
So here is patch to fix.
===================================================================
Index: frameresource.c
===================================================================
--- frameresource.c (revision 2598)
+++ frameresource.c (working copy)
@@ -729,7 +729,7 @@
{
psT->release(psRes->pData);
}
-
+ free(psRes->aID); //was never freed before
psNRes = psRes->psNext;
free(psRes);
}
@@ -767,7 +767,7 @@
{
ASSERT( FALSE,"resReleaseAllData: NULL
release function" );
}
-
+ free(psRes->aID); //was never freed before
psNRes = psRes->psNext;
free(psRes);
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