URL:
<http://gna.org/bugs/?10270>
Summary: Lobby cursor is rendered wrong. fix included
Project: Warzone Resurrection Project
Submitted by: buginator
Submitted on: Tuesday 11/06/2007 at 04:58
Category: Engine: Graphics
Severity: 1 - Trivial
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: svn/trunk
Operating System: All
Planned Release: None
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Details:
This fixes the lobby cursor from a stubby blueish line to a full size white
line.
That is what the 0xFFFFFF is for. It is a RGB triplet (0xRRBBGG).
They also have a option to "blink" the cursor if the #define BLINK is set to
1. It is now set to 0. May want to set it to 1?
Index: editbox.c
===================================================================
--- editbox.c (revision 2741)
+++ editbox.c (working copy)
@@ -742,7 +742,8 @@
cx = x0 + WEDB_XGAP + iV_GetTextWidth(psEdBox->aText +
psEdBox->printStart);
*pInsPoint = ch;
cy = fy;
- iV_Line(cx,cy+iV_GetTextAboveBase(),
cx,cy+iV_GetTextBelowBase(),*(pColours + WCOL_CURSOR));
+ iV_Line(cx,cy+iV_GetTextAboveBase(),
cx,cy-iV_GetTextBelowBase(),0xFFFFFF);//*(pColours + WCOL_CURSOR));
}
#if CURSOR_BLINK
else if ((psEdBox->state & WEDBS_MASK) == WEDBS_OVER && blink)
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<http://gna.org/bugs/?10270>
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