On Dec 27, 2007 1:00 AM, Kevin Gillette <[EMAIL PROTECTED]> wrote:
> i don't think we should ever set minimum requirements... we could use ifdefs 
> by
> opengl version instead, and as such, the user could compile in as much or as
> little is as needed to have decent looking graphics, yet still be able to
> play.
>
> additionally, if and when they do finalize the GL3 spec, depending on how
> hardware support lies (if the internal 2.x compatibility layer for opengl
> 3.0 implicitly supports full hardware accel on all 2.x capable cards, then
> we just switch to gl3, but if 3.0 only provides api-level compatibility
> without the implicit hardware support, we should actually write the opengl
> 3.0 stuff as a seperate renderer, or provide a suitable make variable).

I think you are missing something important here: The visuals in
Warzone are to a great extent made with the constraints of the current
engine in mind, and a new engine will have different constraints. If
we add more code paths and separate renderers, this will not only
create a lot of maintenance problems, as we saw with the software
renderer, we will also need to impose all constraints from all
renderers on everything that is displayed, which will IMHO strangle
graphics engine improvements.

  - Per

PS I'd love to have stealth visuals!

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